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Goodyear, principal character in Cremaster 1 (1995-6)
Production photo © Matthew Barney; courtesy Barbara Gladstone Gallery
Major exhibitions this year, curated by long-time collaborator and expert on his work, Nancy Spector of the Guggenheim
Museum, have been shown at the Ludwig Museum in Cologne and now at the Musée d'art moderne de la ville de Paris.
They have brought Barney's work newfound public attention.
James Lingwood, co-director of Artangel, which will screen the Cremaster cycle in London this autumn, introduces this
interview between Barney and TATE contributing editor Hans-Ulrich Obrist
The Cremaster cycle

With the completion of Matthew Barney's Cremaster 3 this year, the magisterial Cremaster cycle is fully formed.
It is without parallel in contemporary culture - an odyssey of pyscho-sexual drive and desire, spanning five films set in
different geographical locations, from a stadium in his home town of Boise, Idaho, to an opera house in Budapest.
Dense, compacted and multi-layered, the cycle reaches back to the mythology, biology and geology of creation and
forward into a world of modified genetics and mutating identity.
Our culture attempts to articulate such changes, but struggles to keep pace with the speed of development.

Barney is journeying alone in his efforts to build a parallel mythological world that probes deeply the
dilemmas and traumas that shape our time.
Much has been made of the idea that Barney has built a self-contained, enclosed system and iconography.
Cremaster, as a sculptural project, has its own codes, signs and forms, almost its own genetic imprint.
Yet the building blocks of its 'DNA' are easier to recognise than to decode.
It feeds on itself, sometimes almost devours itself. But, like every system, every organism, it needs nourishment from
without.

Cremaster ingests material from a dizzying range of sources: Manx, Mormon and Masonic; sporting,
cinematic and sculptural.
Barney's work feeds voraciously from histories and cultures and offers back forms and fictions, which may help us
understand what we are and where we are going.

James Lingwood
HUO: Before the Cremaster cycle, your
work suddenly became visible in 1991,
with three shows in the United States.

MB: Before Cremaster, my work had
more to do with live performance. Those
shows, which were probably understood
as video installations, had much to do
with documenting real-time action. At
time I became more interested in telling
stories. That was a turning point, rather
than a beginning. The Cremaster cycle is
in itself a narrative, but not neccessarily
a linear one.
HUO: For the first time in your work
one saw links to mythology.

MB: It started with OTTOshaft (1992),
shown at 'Documenta 9'. OTTOshaft took
place in the parking garage and
various elevator shafts at the museums
in Kassel. Using different locations,
a bagpipe was drawn. The parking
garage became the bag and the
elevator shafts became the drones.
The piece aligned itself with the myths
of Pan and the Pan pipe. Several known
myths came forward in an unexpected
way, and that excited me. Maybe
I wanted to see if the OTTOshaft
project could live inside a known story,
and still remain an abstract piece.
HUO: How did Cremaster start, and
when did you give it the name?
 MB: It probably started as a literal
extension of OTTOshaft, and how five
locations could be assigned to the
mouthpiece, the chanter, and to the
bass and tenor drones. Something
that was fractured, but local, could be
projected on to a landscape at a much
larger scale. It began as five locations,
but the narratives would not fall together
in a linear fashion. So I decided at that
point to start with Cremaster 4 and
establish a kind of boundary, and then
go back to Cremaster 1. I felt pretty
certain that ending in the middle would
be the way to finish. There was a kind of
system that I laid out before Cremaster ,
which started in a place called
'Situation', a sexual place trying to define
drive or desire. That impulse would then
pass through a kind of visceral funnel,
called 'Condition', that would shape
that raw drive. And then 'Production'
was an anal or oral output that would
be bypassed by connecting those two
orifices and making a circular system.
'Situation', the sexual station, was always
drawn as a reproductive system, before its embryonic point of differentiation
between male and female. As for the
title, well, I was at my sister's wedding,
sitting next to a doctor, Dr Lung, a man
I grew up with in Idaho. I was talking to
him about this system, about an unfixed,
general point of sexuality, and he said
I should look at the Cremaster muscle,
which is associated with but not actually
related to the height of the gonads
during sexual differentiation in the
womb. A story could be developed
about a sexual system that could move
at will, and within this fantasy the Cremaster muscle would control that,
although in fact it does not.
HUO: In the Cremaster cycle there are
many strong narratives, a polyphony
of beginnings and ends.

MB: The Cremaster cycle tries to take
on a cinematic language that I had not
dealt with before. I wanted to see how
this sculptural project, which is what it is,
could align itself with the cinematic form,
and still come out as sculptural. And this
was also the first time that I had made
single-channel pieces, knowing that they
would be seen from the beginning to
the end in a way that my other work
had not. I enjoyed the way the other
installations could be seen for a number
of minutes, even in the middle of one
of the channels, and you could move on
to the next channel and gain a perfectly
adequate experience from it without
seeing all channels in any particular
way. Cremaster is different.
Another shift was in somehow putting
a musical narrative on top of the visual
narrative and, in the case of Cremaster 5, developing the two simultaneously.
This really solidified the experiment. Up
to that point, I was still straddling two
different types of structure. Something
changed with 5, and it probably has
to do with the music. It ended up being
an opera. We went to Budapest with
the finished work of music, where
Ursula Andress could lip-sync over the
recording. In developing the work in
general, it was so helpful for me to have
a sense of how it might sound.
HUO: It has been said that you infiltrate
or infect closed systems, like the opera,
by bringing in some disturbance or
shift or virus. Yet Cremaster 2 is more
like a landscape.
 MB: Yes. At least for my understanding
of Cremaster 2, it is important for that
landscape to be drawable as a discrete
object. That it should be possible to
make a sculptural form from the
Canadian Rockies or the Utah Salt Flats,
for example. It's the only way that I could
make the piece, as a contained form,
in the same way that the stadium in Cremaster 1 is a contained form, or the
Isle of Man in Cremaster 4, the opera
in 5 and the Chrysler Building in 3. The
initial concept was to put together five locations as singular sculptural entities,
on a line from west to east, so that a line
could be drawn between them - not just
by me but by anybody.
HUO: Every time I visit your studio
I am impressed by the storyboards
you produce, which include drawings,
postcards, photography, cut-outs of
many things - a lot of research material.
What is your method of working?
 MB: The storyboards start as a drawing
practice. In fact, the storyboards that
precede the Cremaster cycle have little
other than drawing in them. Cremaster combines source material from the five
locations and those elements were
organised into vertical lines around the
studio, which became individual scenes
in the narrative. As the filming for one
of the films approached, aspects of a
scene would be drawn more specifically
for camera composition. These drawings
would function more practically for
the production, but the preliminary
conceptual storyboads were a critical
step for me in building the pieces.
HUO: In the Cremaster cycle you have
brought in several actors who are not
actors. In Cremaster 2 it was Norman
Mailer, whose The Executioner's Song
is an important point of departure
in that film, but why did you bring
in Norman Mailer himself, especially
to portray Harry Houdini?

MB: In Cremaster 2 there is a paternal
constellation of Mailer, Gary Gilmore
and Harry Houdini. That made the
choice seem obvious. Mailer becomes
paternal to Gilmore as the author of The
Executioner's Song. Although it is brief
in Mailer's book, the relationship here
to Houdini is that Gilmore's grandmother
may or may not have had an affair
with Houdini at the 1893 World's Fair;
whether or not it is true is unknown. This
would make Gilmore Harry Houdini's
illegitimate grandson. The Cremaster 2
story is to do in part with this leap from
Gilmore's generation to Houdini's. When
he was younger Mailer looked an awful
lot like Houdini. But the issue of likeness
was not really the point. It had to
do with that constellation, and with
Mailer's physicality. I think of these
characters as physical states rather
than as developed narrative characters.
Somebody like Mailer brings to that role
everything that he stands for. The types
of characters that I gravitate towards,
the types of icons, tend to have a heavy
physicality in that way.
HUO: That leads us to sculptor Richard
Serra, whom you cast in Cremaster 3.
 MB: Yes, Richard is very good that
way too. And so is Ursula Andress
in Cremaster 5. There is a slight
brutality to her, in the way that she
is a proto-athletic sex symbol, whose
shoulders are bigger than her hips.
HUO: Can you tell me the reasons why Richard Serra was very important for
the Cremaster casting?

MB: I suppose there was an expectation
that I would take a logical step in this last Cremaster piece, Cremaster 3,
towards conventional cinematic form
and dialogue, something that the
previous Cremaster pieces took baby
steps towards. I felt pretty strongly
against casting somebody who would
advance the project in that way.
HUO: Why in Cremaster 3 did you
choose the Chrysler Building in New York
as your principal location?

MB: A number of reasons. One, that it is
the corporate headquarters of a maker
of vehicles. And two, that it lends itself
to other aspects in the project, where
a vehicle is necessary to move the
narrative across the landscape or to
connect one story to another, almost as
if the entire project was about UPS, the
United Parcel Service! It would give the
project a colour, brown, and an air fleet
and a ground fleet that would carry the
story from one location to the next. Each
location could still have its own logic and
story, but there would be a company in
place to move it. The Chrysler Building
satisfies those interests and it is also
a reflector, in that it sits between the
two halves of the story. The piece is set
in 1929-30, when the Chrysler Building
was constructed, and relates somewhat
to the conflict between the stone-masons'
union and the metalworkers'
union. The story moves through the
different floors of the building as it is
being constructed, towards the top,
which is effectively a transmitter. From
there it moves into a space that is not
really set in time. This scene was shot
in the rotunda of the Guggenheim
Museum on the different levels and feels
almost like a video game. Many of the
actors and characters in earlier parts
of Cremaster 3 appear in this game.
There are five levels, which take on five
different allegories of the five Cremaster chapters [films]. Once that transmission
is finished, the story is transported back
to the Irish Sea, where Cremaster 3
begins, and gets involved in old creation
myths of the Isle of Man, between
a giant in Scotland and a giant in
Ireland. We tried to shoot those scenes
like a fairytale.
HUO: The Cremaster cycle has been
shown in cinemas, and it might appear
on TV in the US. Your work has gone far
beyond the usual boundaries of the art
world. What then is the function of the
art world for your work today?

MB: For me it is critical that all of these
forms come together as one piece. The
films, the sculpture, the photographs,
the books. And the museum is the place
for that to happen. Probably the moving
image aspects can travel most easily
beyond the walls of the museum. The further, the better. But the museum is the
place to make the overall form very clear,
as we have done with the exhibitions
at the Guggenheim and in Paris.
HUO: Books have played an important
role in your work from the beginning.
Should the books be seen themselves
as pieces?

MB: They certainly are pieces. I tend to
think non-heirarchically in the way that
the different aspects of the Cremaster project are symbiotic. It's the books that
end up having the widest distribution,
and that interested me in the way that
the moving image is slowed down and
crystallised in a particular way in the
books, and how that informs some of
the questions raised in the films and
installations. Aspects of the films that
are elusive become clearer in the books.
For instance, the photography in the
books, which is photographed rather
than videotaped, tends to have a
resolution and a stillness that makes it
possible to study the detail in a way that
cannot happen in the moving image.
The books function as manuals, and
bring clues to the narrative questions.
In the designing of the books, and I like
the way that every spread in a book has
a gutter, it started to align with sculptural
notions deriving from the natal cleft of
the body, that line, the residue of initial
cell division. From that symmetry,
asymmetry can be introduced. The
form of the book, and the gatefold in
particular, lends itself to that idea.
There is a gatefold in this Artist
Project that uses two new drawings
as its double-door. The drawings are
an attempt to distil the narrative arch
of the five episodes of Cremaster down
to a single line drawing, and eventually
down to an abstract sculpture. They
are more or less plan drawings for the
installation I'm building in the Ritzy
Cinema in Brixton.
'Matthew Barney: The Cremaster Cycle,' an exhibition of the films, related sculpture, photographs and drawings,
is at the Musée d'art moderne de la ville de Paris
(http://paris.fr/musees/mamvp)
until 5 January and will be shown at the Guggenheim Museum, New York, in February 2003.
Nancy Spector's book The Cremaster Cycle is published by the Guggenheim Museum and distributed in the UK by
Thames & Hudson, £45.
Artangel will be screening the Cremaster cycle at the Ritzy Cinema, Brixton, London, until 14 November.
For details call 020 7733 2229 or visit www.ritzycinema.co.uk.
Matthew Barney has also created an installation, Cremaster Field, for the Ritzy Cinema foyer.
A longer version of this interview will appear in a book to be published by the Museum in Progress, Vienna.
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 Born in 1967 in San Francisco,
Matthew Barney was brought up
between Idaho, where he lived with
his father, and New York, where he
first encountered art during visits to
his mother. He was a wrestler and
gridiron football quarterback at high
school, and enrolled at Yale to study
medicine before transferring to art.
Graduating in 1989, he made a rapid
impact on the art world with exhibitions
at the San Francisco Museum of
Modern Art (1991, 1996 and 2000),
Documenta 9 (1992), and Tate (1995).
He embarked on the 300-minute Cremaster cycle in 1994, completing
it this year. Featuring Barney himself
in a variety of roles as well as such
iconic figures as writer Norman Mailer,
artist Richard Serra and actress Ursula
Andress, Cremaster is a Wagnerian
meditation on what Barney has called
'desire in the guise of a digestive
system'. Its title refers to the muscle that
determines the height of the human
testes in response to such stimulae as
cold and fear, but beyond conscious
control. Barney uses imagery, narrative
and character, but no dialogue, to
weave his unique mythology. The project
is scheduled to reach its finale next year
in an installation taking over the whole
of the Guggenheim Museum in New
York, where Barney is based.
Production photos © Matthew Barney; courtesy
Barbara Gladstone Gallery










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