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user_mode = emotion + intuition in art + design - a symposium

Date:  9 May – 10 May 2003
Venue:  Tate Modern

user_mode was a major international symposium involving a three day conference and an electronic music performance.

It examined one of the key concerns for many creative practitioners: how to engage the emotions of the audience or user. Artists, designers and critics frequently refer to 'emotional engagement' but what is meant by this? Is it immersion, rapture, agency, reflection? user_mode explored these questions through presentations of art installations, AI, architecture, electronic music, networked role playing games, graphic communication, interaction design, net art, performance, smart textiles and wearable technologies.

It featured presentations, performances and comments by more than 30 artists, designers, researchers and thinkers including: Simon Biggs [UK]; David Ross [USA]; Masaki Fujihata [Japan]; Joshua Davis [USA]; Sara Diamond [Canada]; Lev Manovich [USA|Russia] and Irene McAra-McWilliam [UK] and many other participants.

A collaboration between Central Saint Martins College of Art & Design and Tate Modern. Supported by Intel Corporation

 

Programme

 

Day 1

 

Welcome and Introduction
Honor Harger, Tate Modern and Tricia Austin, Central Saint Martins College of Art and Design

Opening Remarks by David Ross

Session 1: Poetics and Spectacle
Simon Biggs
Gordana Novakovic
Masaki Fujihata

Session 2: Interactivity & Subjectivity: The Quality of Experience
Chair's Introduction, Irene McAra-McWilliam
Brendan Walker
Dr. Maribeth Back
Stuart Jones

Interactivity & Subjectivity - a discussion, with audience intervention
Brendan Walker, Dr. Maribeth Back, Stuart Jones. Chair: Irene McAra-McWilliam

Session 3: Sensory Experience: Perception and Feeling
Chair's Introduction, Sara Diamond
Jenny Tillotson & George Dodd
Anna Hill
Crispin Jones

Sensory Experience - a discussion, with audience intervention
Jenny Tillotson & George Dodd, Anna Hill, Crispin Jones. Chair: Sara Diamond Play

 

Day 2

 

Welcome and Introduction:
Honor Harger, Tate Modern and Tricia Austin, Central Saint Martins College of Art and Design

Opening Remarks by David Ross

Session 4: Data Aesthetics - Extending The Palette
Chair's Introduction, David Ross
Lev Manovich
Joshua Davis
Jonah Brucker-Cohen

Data Aesthetics– a discussion, with audience intervention
Lev Manovich, Joshua Davis, Jonah Brucker-Cohen. Chair: David Ross

Session 5: Immersion - The Individual and the Social Subject
Chair's Introduction, Sara Diamond
Golan Levin
Susan Collins
selectparks - represented by Julian Oliver

Immersion - a discussion, with audience intervention
Golan Levin, Susan Collins, Julian Oliver. Chair: Sara Diamond

Session 6: Social Ecologies: Learning, Playing, Belonging
Chair's Introduction, Irene McAra-McWilliam
Tobi Schneidler
Natalie Bookchin & Jacqueline Stevens
Peter Higgins

Social Ecologies - a discussion, with audience intervention
Natalie Bookchin & Jacqueline Stevens, Peter Higgins, Nat Muller, Tobi Schneidler. Chair: Irene McAra-McWilliam

Closing Comments
David Ross, Sara Diamond, Irene McAra-McWilliam, Tricia Austin

 

Participants


Akufen (Marc Leclair) [Canada]
A musician who constructs electronic compositions from micro samples of radio broadcasts.

Dr. Maribeth J. Back [USA]
A researcher, formerly at MIT, who will be presenting the Listen Reader book.

Simon Biggs [UK]
An artist who creates immersive art installations.

Natalie Bookchin & Jacqueline Stevens [USA]
An artist and a political theorist who are presently working on online multiplayer artworks.

Jonah Brucker-Cohen [Ireland|USA]
An artist and designer whose work addresses physical interfaces.

Anthony Burrill [UK]
A graphic designer working with sound toys and interaction.

Carol Collet [France|UK]
A textile designer who explores smart textiles and their socio-political context.

Arthur Elsenaar & Remko Scha [Netherlands]
Artists and researchers who work with robotics and facial expression.

The Faraway Project - Kristina Andersen, Margot Jacobs & Laura Polazzi
[Sweden|Italy]
Working with wireless navigation and emotional space.

FoAM [Belgium|Netherlands]
Represented by Nat Muller, FoAM are a group who create immersive environments in sound, interactive textiles and visual media.

Masaki Fujihata [Japan]
An artist who works with interactive installation.

Peter Higgins [UK]:
An interaction designer who creates interactive discovery environments.

Anna Hill [Ireland]
An artist who uses sound recordings from the Aurora Borealis and human breath to create interactive experiences.

Crispin Jones [UK]
An interaction designer whose work explores pain and fear.

Stuart Jones [UK]
A sound artist who is presently working with responsive architectural environments.

Golan Levin [USA]
An artist and engineer who works with interactive sound and performance.

Lev Manovich [USA|Russia]
A theorist and writer of new media.

Irene McAra-McWilliam [UK]
Professor of Interaction Design at the Royal College of Art (RCA), UK.

Gordana Novakovic [UK|Yugoslavia]
A theorist presently exploring relationships between theatre and interactive installation.

Hannah Redler [UK]
Curator for c|PLEX, West Bromwich, UK.

David Ross [USA]
A curator and former Director of SFMOMA and the Whitney, USA.

Janek Schaefer [UK]
A musician who works with the vinyl record as compositional tool.

Tobi Scheidler [Sweden]
An architect and designer at the Interactive Institute, Sweden.

selectparks [New Zealand/Australia]
Represented by Julian Oliver, Selectparks are a group of games developers working with multiplayer games, music and architecture.

Jenny Tillotson & George Dodd [UK]
A designer and a scientist working with the artistic properties of aroma.

Brendan Walker [UK]
A designer who is presently exploring methods of engineering thrill.

 

 

Context


user_mode is major collaboration between Central Saint Martins College of Art & Design and Tate Modern, supported by Intel Corporation, with the Science Museum.

user_mode examined one of the key concerns for many creative practitioners: how to engage the emotions of the audience or user.
Artists, designers and critics frequently refer to 'emotional engagement' but what is meant by this? Is it immersion, rapture, agency, reflection? This question is crucial to interactive art and design practice where the user's response is sensitive to context and can influence not only the form and content of the work but also, in some cases, the future direction of technological development.

Ubiquitous computing and mobile technologies are so embedded in our environment they play a significant role in the forming and reforming of personal identity and the flux of social relations. We are on the cusp of a wireless revolution that promises increased access to communications networks and significant changes to how we work, play, learn and live our lives. Attention is moving away from the machines themselves to the value of the experience they can offer. How do they enable us to feel and behave? How can they enhance that intangible thing, our humanity?

user_mode was a constellation of international artists, designers, technologists and theorists whose work addresses these issues from a range of practices. There will be presentations of art installations, AI, architecture, electronic music, networked role playing games, graphic communication, interaction design, net art, performance, smart textiles and wearable technologies.

The symposium was a framework for discussion and exchange through which different disciplines can offer their perspective on user engagement and benefit from each other's insights. The symposium asked if the participatory nature of interactive art and design offers a more profound experience than traditional forms of art and design.

user_mode was a follow up to the two-day international conference The Allure of the Digital held at Tate Britain in 1999.

Central Saint Martins' role is to challenge conventional wisdom and promote new insight through inspired creative practice and this event is a significant opportunity to drive forward the growing interest amongst staff, students and researchers in humanising technologies. Tate Modern has a wide-ranging programme of public events which facilitate, foster and make public multi-disciplinary debates on modern and contemporary visual art and culture. user_mode is part of the dynamic 'Culture and Technology' strand of programming, which seeks to examine the impact of new technologies on cultural practice.

The symposium was the first of its kind, at Tate Modern to be structured around an international call for papers. The huge number of proposals received and the inspirational quality of the work demonstrates the spread of the practice and the currency of the topic. The symposium reflects the breadth and concerns of the submissions. On the first day it explored the poetics, techniques and purpose of engaging the user's emotions. The second day went on to discuss subjectivity, identity and social ecologies.

The event culminated at the Science Museum where the audience was able to view the interactive art installations and the RemoteHome, a piece specially commissioned for the symposium.


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