Still image of Supernatural presents… Digital Dreams: Part One

Supernatural presents… Digital Dreams – Part 1

Supernatural presents… Digital Dreams – Part 2

While continuing to examine the development of the various forms of digital visual arts, the new series will explore the current crossover in Art, Design and Technology. We will be broadening the spectrum of speakers from the previous event to include representatives from the fields of Product Design and Games. They will also be joined by scientists and industry heavyweights behind the software and hardware we use to visually express ourselves whose vision and understanding of the creative process ultimately allow us to explore our Digital Dreams.

The speakers for this session are Mike Milne, Director of Computer Animation, Framestore CFC and Scott Eaton, Founder of Armature Studios. Mike Milne has worked for 25 years in computer animation, starting in the early 1980s as Head of Graphics at Research Recordings, followed by 7 years as Director of Production at Electric Image in Soho. In 1992 he started the computer animation department at Framestore CFC, which has grown to become Europe’s largest CG studio. In 1997 Mike formed a new team at Framestore to make the landmark BBC television series Walking with Dinosaurs, followed by many subsequent series which have won an unprecedented three BAFTAs, seven Emmys and six Visual Effects Society awards. Mike is a regular speaker at computer animation conferences in Europe, and has lectured at colleges in the UK, the US and Europe. In 2002 Mike was elected to the Council of the British Academy of Film and Television Arts, and is a visiting professor at Bournemouth University. Scott Eaton is an artist, technical director and founder of Armature Studios. He received his master’s degree from the renowned MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to integrate the lessons of the old masters with modern computer graphics tools. Scott founded Armature Studios to continue developing these and other techniques needed to create fantastic digital art and to make these lessons available to all digital artists. Scott currently divides his time between his art, production, and consulting. His clients include Pixar, Sony, Microsoft Game Studios, The Mill, Double Negative, and many other post production houses and games studios. He regularly lectures on the digital arts and presented at our previous series at Tate Modern, as well as the Annecy Animation Festival, FMX, and Siggraph.