Skip navigation

Main menu

  • What's on
  • Art & Artists
    • The Collection
      Artists
      Artworks
      Art by theme
      Media
      Videos
      Podcasts
      Short articles
      Learning
      Schools
      Art Terms
      Tate Research
      Art Making
      Create like an artist
      Kids art activities
      Tate Draw game
  • Visit
  • Shop
Become a Member
  • DISCOVER ART
  • ARTISTS A-Z
  • ARTWORK SEARCH
  • ART BY THEME
  • VIDEOS
  • ART TERMS
  • SCHOOLS
  • TATE KIDS
  • RESEARCH
  • Tate Britain
    Tate Britain Free admission
  • Tate Modern
    Tate Modern Free admission
  • Tate Liverpool + RIBA North
    Tate Liverpool + RIBA North Free admission
  • Tate St Ives
    Tate St Ives Ticket or membership card required
  • FAMILIES
  • ACCESSIBILITY
  • SCHOOLS
  • PRIVATE TOURS
Tate Logo
Become a Member
Tate Britain Workshop

Digital Artist Show & Tell In Association with Mozilla and V&A

10–11 October 2016

See how artists and developers are making work in experimental ways through digital platforms, programmes, devices and data

This Show & Tell will connect and focus on Mozilla Festival 2016, a digital art exhibition co-curated by digital learning teams at Tate and V&A, collaborating with the Mozilla Foundation for the Mozilla Festival 2016 (Ravensbourne, London, 28th-30th of October 2016).

The exhibit explores links between art, society, and the digital world. Explore the value of art to society through web literacy, digital inclusion and accessibility, privacy, policy, and hacking. Artists, designers, creative technologists, makers, coders, scientists, visual journalists – from techies to newbies! – join the conversation that relates to our lives online.  

Artists

Will Hurt: Will Hurt’s work draws on formal elements of architecture, the language of the diagram and the history of geometric abstraction with the aim of engaging viewers with the built environment.

Emily Thorn: Designer and Design Consultant, Emily Thorn, works with new technologies and looking at co-operation between computer scientists, visual and interactive designers, creative technologists and academic researchers.

Almudena Romero: Almudena Romero uses early photographic processes such as wet plate collodion, along with new technologies including social media and 3D printing, to analyse questions around identity, ideology, representation and the networked image.

Antonio Roberts: Antonio Roberts’ practices focus on the errors and glitches generated by digital technology. An underlying theme of his work is open source software, free culture and collaborative practices.

Nick Briz: New Media Artist and Educator, Nick Briz is critically obsessed with the internet. All his work is related to digital culture, specifically digital literacy, ecology, netizen rights, glitch-art, net art and remixing culture.

Kat Braybrooke: Join digital practitioner and doctoral researcher, Kat Braybrooke for SPACEHACKER! A hands-on artwork that asks you to design a digital space for your community w/ @Tate: http://space-hacker.tumblr.com/

Tate Britain

Taylor Digital Studio

Millbank
London SW1P 4RG
Plan your visit

Dates

10–11 October 2016

10 October

1 – 2   Artist Talks: Will Hurt and Emily Thorn

2 – 4.30   Drop-in for hands on exploration and conversations

11 October

1 – 2   Artist Talks: Almudena Romero and Antonio Roberts

1 – 4.30   Film Screening (drop-in): How to Leave Facebook (12 mins) Nick Briz. 2016

2 – 4.30   Drop-in for hands on exploration and conversations

Artwork
Close

Join in

  • Twitter
  • Facebook
  • YouTube
  • Instagram
  • Pinterest
Sign up to emails

Sign up to emails

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Tate’s privacy policy

About

  • About us
  • Our collection
  • Terms and copyright
  • Governance
  • Picture library
  • ARTIST ROOMS
  • Tate Kids

Support

  • Tate Collective
  • Members
  • Patrons
  • Donate
  • Corporate
  • My account
  • Press
  • Jobs
  • Accessibility
  • Privacy
  • Cookies
  • Contact
© The Board of Trustees of the Tate Gallery, 2025
All rights reserved