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Tate Modern Workshop

Digital New and The Familiar With Digital Maker Collective, University of the Arts London

8 February 2017 at 12.00–18.00

Members of the Digital Maker Collective at Mozilla Festival 2016. Photo: Chris Follows CC-BY

Technology is rapidly transforming the way we live, learn, work and interact, but how do we reconcile digital unknowns with the everyday?

Help make sense of the digital mayhem. Join the Digital Maker Collective and guests in exploring related connections across digital projects, concepts and technologies through creativity, digital experiments, performances, interventions, and conversation. Through informal student-led critiques, debate and reflection on-site and online, create new work and ideas to take forward together.

At the centre of the event will be a large participatory Digital Maker Base Camp, a space to develop agile and experimental projects led by members of the Collective. The camp will evolve and respond to themes, public interactions and our invited guest maker activities, interventions, debates and performances.

Featured guest performance and debates:

  • Gesamt – a digital participatory opera Part 1: Take part in a digital participatory opera with Wimbledon College of Arts and Nova Scotia College of Art and Design via virtual and actual collaboration. Expect singing, talking, costumes, projections, social media, remote presence and digital characters.
  • ‘Ubernism’ Part 1, workshop: A Camberwell & Chelsea College of arts collaboration. As urban civic life is increasingly outsourced to the Uber model of point-to-point economies, the project seeks to explore how artists and designers can adopt these infrastructures and take them beyond the limits of consumerism. It will temporarily reimagine Tate Exchange as a hub that both visualises these digital infrastructures throughout London and materialises the students’ interventions.
  • Virtual Reality Symposia: Virtual Reality is a sublime technology, both beautiful and frightful in equal measure. It has re-emerged as the medium at the forefront of digital technology and with it comes a great deal of promise, hope and hype. In its current iteration the technology is scalable, accessible, affordable and it works. So what is being done with Virtual Reality, what are the implications and potentials for the fields of Art and Design? In this series of four symposia, we will bring together panels of practitioners, educators and students to share practices, knowledge and to promote a critical dialogue around our hopes and fears for Virtual Reality. We will discuss this through themed sessions to explore; Virtual Histories, Virtual Economies, Virtual Bodies and Virtual Space. 
  • Virtual Histories: A short history of immersion: What are the historical events in Virtual Reality that have brought us to this point? We will look at the technological developments that sought to propel us into parallel, simultaneous and virtual space. We will explore the history of immersion and simulation through Virtual Reality and Art and Design practices as we seek to plot the points that map our trajectory into our virtual futures.
  • Online listening platform: Challenge and explore listening experiences through a series of regular discussions, live performances and an appreciation of all things musical. The platform will form part of collective experimentation with wider online debate and interaction throughout the four dates.

This event is programmed by Digital Maker Collective, a Tate Exchange Associate.

About the Digital Maker Collective

The Digital Maker Collective are a group of artists, designers, staff and students from the University of the Arts London (UAL) who explore emerging digital technologies in arts, education, society and the creative industries.

They are supported by Digital Learning, Teaching & Enhancement at Camberwell, Chelsea and Wimbledon Colleges of Arts, UAL.

Tate Modern

Tate Exchange

Blavatnik Building, Level 5

Bankside
London SE1 9TG
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Date & Time

8 February 2017 at 12.00–18.00

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  • ​Installation view of Explore Media Networks. Photograph Copyright Tate 2016; Photograph by Lucy Dawkins

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    Who owns what? uses the methods of mass media and advertising to question consumerism

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